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Will Smith
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« on: June 02, 2010, 01:54:00 AM »

The new banner on the site is a little messy.. and well, it is sorta' untrue...
Take a look:


The game does work on Windows Vista... to an extent. It crashes if it is set to fullscreen, thats the issue I found. Also, the banner doesn't look very organized, I mean, the text overlaps and such. Is it just because of my browser? If it is, it still needs to be fixed...
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Antares
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« Reply #1 on: June 02, 2010, 05:58:16 PM »

I will change soon the header. I go figure out why Peekarica crashing on Vista. Could you post a console log?
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Will Smith
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« Reply #2 on: June 02, 2010, 08:52:14 PM »

I will change soon the header. I go figure out why Peekarica crashing on Vista. Could you post a console log?

It doesn't even start, it just says something like "Failure to change hardware" or something. It only does that when its in fullscreen, so if you want a Vista Version, you could remove fullscreen.... but thats annoying...
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Antares
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« Reply #3 on: June 03, 2010, 03:04:07 PM »

It doesn't even start, it just says something like "Failure to change hardware" or something. It only does that when its in fullscreen, so if you want a Vista Version, you could remove fullscreen.... but thats annoying...

Which hardware you using in Peekarica?
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Will Smith
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« Reply #4 on: June 04, 2010, 05:22:55 AM »

Which hardware you using in Peekarica?

What? The C++ code tries to open fullscreen with windows XP code. Vista says "WTF IS THIS?!" and crashes. You'd probably need to edit the source, and I have no f***ing idea how to do that without breaking the engine.
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Antares
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« Reply #5 on: June 09, 2010, 04:17:01 PM »

What? The C++ code tries to open fullscreen with windows XP code. Vista says "WTF IS THIS?!" and crashes. You'd probably need to edit the source, and I have no f***ing idea how to do that without breaking the engine.
Which program I can use to edit the source?
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Will Smith
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« Reply #6 on: June 10, 2010, 03:48:40 AM »

Which program I can use to edit the source?

Microsoft Visual C++ Express. But only The pro version of TGE has the source code. The code would normally be in the engine folder (example: C:/Torque/TGE_1_5/) Its usually in a folder labeled SRC. I'm not 100% sure how to apply the changes to the game, you'd have to search around...
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Jim
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« Reply #7 on: June 16, 2010, 11:42:33 AM »

Microsoft Visual C++ Express. But only The pro version of TGE has the source code. The code would normally be in the engine folder (example: C:/Torque/TGE_1_5/) Its usually in a folder labeled SRC. I'm not 100% sure how to apply the changes to the game, you'd have to search around...

Sounds like chinesse to me Tongue
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Will Smith
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« Reply #8 on: June 16, 2010, 08:24:10 PM »

Sounds like chinesse to me Tongue

Code:
#include "cbase.h"

class CTutorialLogicalEntity : public CLogicalEntity
{
public:
DECLARE_CLASS( CTutorialLogicalEntity, CLogicalEntity );
DECLARE_DATADESC();

CTutorialLogicalEntity ()
{
m_nCounter = 0;
}

void InputTick( inputdata_t &inputData );

private:

int m_nThreshold; // Count at which to fire our output
int m_nCounter; // Internal counter

COutputEvent m_OnThreshold; // Output event when the counter reaches the threshold

};



LINK_ENTITY_TO_CLASS( my_logical_entity, CTutorialLogicalEntity );

// Start of our data description for the class
BEGIN_DATADESC( CTutorialLogicalEntity )

// For save/load
DEFINE_FIELD( m_nCounter, FIELD_INTEGER ),

// As above, and also links our member variable to a Hammer keyvalue
DEFINE_KEYFIELD( m_nThreshold, FIELD_INTEGER, "threshold" ),

// Links our input name from Hammer to our input member function
DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),

// Links our output member variable to the output name used by Hammer
DEFINE_OUTPUT( m_OnThreshold, "OnThreshold" ),

END_DATADESC()

void CTutorialLogicalEntity::InputTick( inputdata_t &inputData )
{
// Increment our counter
m_nCounter++;

// See if we've met or crossed our threshold value
if ( m_nCounter >= m_nThreshold )
{
// Fire an output event
m_OnThreshold.FireOutput( inputData.pActivator, this );

// Reset our counter
m_nCounter = 0;
}
}
From my source game, HL2: Futures Past

What I do all day.
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